(Game) Design Is Not Art, But It Can Be
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Mars Horizon 2 allows players to explore and investigate the Solar System to collect evidence of life. The players can build bases, design rockets and rovers, and plan their missions while trying to answer the ultimate question: Is There Life On Mars?
Console port of the popular PC V Rising game, an Open World, Action/RPG, Base Building, Crafting game that successfully blend genres in a Vampire setting in which players can build their own legacy either in single or multiplayer.
“The Leftovers: A Game About Production” places the player in the position of the newly assigned head of production of a growing city. The player starts to focus on increase production, but soon the player will be aware of the unknown consequences of focusing too much of production and disregarding sustainability. Each time the player produce a resource, leftovers and pollution is added to the system. How will the player react to it?
In my time at Cangrejo Ideas , I designed a game for the series “The Amazing World of Gumball” from Cartoon Network.
Even two years after launching it’s one of the most played games in all CN websites.
I’ve created a multimedia channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like psychology, design thinking, systems thinking and more.
Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start designing games and how to create more fun and meaningful games.
Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.
I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders.
I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.