Gabriel Chauri

Gabriel Chauri

I'm a

DESIGNER

With a focus on EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a

DESIGNER

Yes, I'm a designer of EMOTIONAL EXPERIENCES

Gabriel Chauri

I'm a Designer

with a focus on emotional experiences

Demo Reel

Let's Play!

Systemic Thinker

Skilled creating, testing and balancing mechanics and systems to create compelling and engaging games. Also, I have a lot of experience analyzing games and creating clear diagrams to represent different systems.

Years of experience

Over eight years of experience in Game Design and related positions. I have experience leading multidisciplinary teams and mentoring designers. Also I have experience in other fields like Programming, Music, Art and narrative, which allows me to have better communication with all team members.

Iterative Mindset

I believe in a ‘playable first’ approach, and rally teams towards the game vision so we can test the design hypothesis as effective and efficiently as possible. I have a high degree of competence in iterative processes and using rapid prototypes, spreadsheets and other methods to test games in an effective and efficient manner.

Experience and Education

Lead Games Designer, Dovetail Games

June 2025 - Present

I lead the game design team and the design efforts across several projects.

  • Lead Game Designer on Metro Rivals (announced)
  • Leading a team consisting of a total of 11 designers.
  • Promoting good practices and providing mentorship across game designers and managers.

Lead Games Designer, Auroch Digital

January 2024 - March 2025

I led multidisciplinary teams on the implementation of several systems and also was the main driving force behind early prototypes and playtests for the upcoming 4X Strategy Simulation game Mars Horizon 2.

  • Encouraged hands-on, in-engine work to discover the limits of the features and the engine.
  • Designed and implemented the Quests system.
  • Designed and implemented the Economy system.
  • Was the main GDD owner which entailed things like sharing changelogs, ensure up-to-date feature specs, etc.

Projects

Metro Rivals: New York - Trailer

Metro Rivals - Simulation/Arcade

PC (Dovetail Games)

Metro Rivals is an announced Train Simcade game that gives players the chance to run on the rails of New York.

  • Leading the Design team and providing Creative and Design direction.
  • Supporting Producers and Dev Managers on scoping and ticketing good practices.
  • Leading multidisciplinary strike teams to deliver high-quality features from concept to implementation, to iteration, to completion.

V Rising

PS5 (Stunlock Studios / Auroch Digital)

Console port of the popular PC V Rising game, an Open World, Action/RPG, Base Building, Crafting game that successfully blend genres in a Vampire setting in which players can build their own legacy either in single or multiplayer. 

  •  Early meetings with stakeholders to identify main problem points in porting a game that requires many, many input buttons!
  • Managed a team of two designers and close collaboration with UI/UX designers to propose controller schemes.
  • Documentation and presentation of proposed solutions.

VRising - Gameplay Trailer

The Leftovers - Demo Reel

The Leftovers - Resource Management

Desktop (Personal Project)

“The Leftovers: A Game About Production” places the player in the position of the newly assigned head of production of a growing city. The player starts to focus on increase production, but soon the player will be aware of the unknown consequences of focusing too much of production and disregarding sustainability. Each time the player produce a resource, leftovers and pollution is added to the system. How will the player react to it? 

Case Study

Darwin's Yearbook - Puzzle Platformer

Web Desktop/Mobile

In my time at Cangrejo Ideas 🦀💡, I designed a game for the series “The Amazing World of Gumball” from Cartoon Network. 

Even two years after launching it’s one of the most played games in all CN websites.

Other Projects

Game Design Thinking

Education and Content Creation

I’ve created a multimedia channel to share knowledge about Game Design, called Game Design Thinking. In the channel I talk about different topics in game design also drawing from related fields, like psychology, design thinking, systems thinking and more.

Also, I’ve created a course currently available on Udemy, to teach beginner game designers in an orderly manner how to start designing games and how to create more fun and meaningful games. 

Having the opportunity to share my game design knowledge has allowed me to stay constantly looking for new information and techniques. Also, it has given me the chance to knew and connect with many people interested in game design and related fields. For me, it’s one of the best ways to keep up to date with new design techniques while also helping other game designers to increase their knowledge.

Documents

I create clear and compelling documents (using wiki, Google Docs or any type of software) to communicate the game idea to the team and different stakeholders. 

I think that good documents must not only be succint and easy to read, but they also must be interesting to read, to enhance the communication with all the involved in the development of the game.

Let's connect!

I will be happy to hear from you!