Replicating Real World Systems
Abstract NOTE: This is a translation from an article that I wrote and was published by Ludology, the first Chilean magazine about game design, publishing articles by the likes of Marc Albinet (Assassinâs Creed) and Richard Bartle (MUD1, âDesigning Virtual Worldsâ). The following text aims to analyze the influence of real-world systems on videogames and […]
Replicating Real World Systems Read More »